Computer-oriented systems in STEAM-education

Authors

DOI:

https://doi.org/10.31392/NPU-nc.series2.2019.21(28).11

Keywords:

Arduino, programming, circuitry

Abstract

Education is the foundation for the successful development of the country. After the digital revolution, when most of the professions are impossible without the use of computers, information technology, the Internet. In the process of learning it is necessary to harmoniously add the study of modern technologies without losing the fundamental principles of other disciplines. Such a combination is possible with the integration in the fundamental disciplines of programming elements and information technology. The article contains of some theoretical information is considered for those who are beginning to study circuitry and also show examples of using the Tinkercad web service to create Arduino-based projects without the availability of the board.

Author Biography

  • Biliai Yu.P., Dragomanov Ukrainian State University

    candidate of pedagogical sciences, associate professor

References

Published

2019-06-05

How to Cite

Computer-oriented systems in STEAM-education. (2019). Scientific Journal of the National Pedagogical Dragomanov University. Series 2. Computer-Oriented Learning Systems, 21 (28), 65-72. https://doi.org/10.31392/NPU-nc.series2.2019.21(28).11

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